Unity 6000.0.4f1, URP 17.0.3, no custom RendererFeatures, no custom Post Processing.
CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)
(Unity) StackWalker::ShowCallstack
(Unity) PlatformStacktrace::GetStacktrace
(Unity) Stacktrace::GetStacktrace
(Unity) DebugStringToFile
(Unity) LogRepeatingStringWithFlags
(Unity) RenderingCommandBufferState::GetAndCheckRT
(Unity) RenderingCommandBuffer::ExecuteCommandBufferWithState
(Unity) RenderingCommandBuffer::ExecuteCommandBuffer
(Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
(Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
(Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)
(Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit ()
(Mono JIT Code) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:868)
(Mono JIT Code) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:1063)
(Mono JIT Code) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:460)
(Mono JIT Code) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
(Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
(Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
(mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
(mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
(mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
(Unity) scripting_method_invoke
(Unity) ScriptingInvocation::Invoke
(Unity) ScriptingInvocation::Invoke<void>
(Unity) Scripting::UnityEngine::Rendering::RenderPipelineManagerProxy::smile:oRenderLoop_Internal
(Unity) ScriptableRenderContext::ExtractAndExecuteRenderPipeline
(Unity) RenderManager::RenderCamerasWithScriptableRenderLoop
(Unity) RenderManager::RenderCameras
(Unity) RepaintController::RenderPlayModeViewCameras
(Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
(Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal
(Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (intptr,int,UnityEngine.Vector2&,bool,bool)
(Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
(Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
(Mono JIT Code) UnityEditor.GameView:OnGUI ()
(Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
(Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
(Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
(Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
(Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
(Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
(Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
(Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,System.Exception&)
(Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
(Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Render ()
(Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:Render ()
(Mono JIT Code) UnityEngine.UIElements.Panel:Render ()
(Mono JIT Code) UnityEditor.UIElements.EditorPanel:Render ()
(Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
(Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
(Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
(Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
(Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
(Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
(mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
(mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
(mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
(Unity) scripting_method_invoke
(Unity) ScriptingInvocation::Invoke
(Unity) ScriptingInvocation::Invoke<void>
(Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
(Unity) GUIView::ProcessRetainedMode
(Unity) GUIView::OnInputEvent
(Unity) GUIView::ProcessInputEventInternal
(Unity) GUIView::ProcessInputEvent
(Unity) GUIView::smile:oPaint
(Unity) GUIViewPlatform::RepaintViews
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) UnityMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart

