Connect a wiimote to an android device for vr movement

Hello,
I’m looking for a way to connect a wiimote on an android device, for a unity 5 project.
Has someone an idea how i can do this ? Is there an asset doing it ?
Please tell me.

I’m also trying to figure this out as Google daydream only works for the nexus 6 so wii remote hopefully works. Anyone know how?

I just decided to try figuring this out myself. I was planning to try seeing if this library works on android:

Although I’m planning to try it myself pretty soon (possibly tomorrow) has anyone else tried it already? Either simply connecting to the device on bluetooth, or possibly involving this app:

Hey guys,
I’m going to try jhocking approach. Is there any other options?

fyi it didn’t work. Or rather I couldn’t get it to work; maybe you can, so it’s worth trying.

What is your end goal for the wiimote? Daydream and Gear VR have motion controllers. Cardboard perhaps? You could certainly just use another phone over wifi if your looking for some motion controls. I’m sure with enough hacking around you could get the wiimote to work but just for yourself. Not many customers are going to jump through those hoops though.

Wait, they do? I… I don’t know how I didn’t think to google ‘motion controller android’.

Yeah, all the daydream view headsets came with the daydream motion controller, and with the s8 gear vr now has a motion controller as well (the gear vr controller is also available for purchase separately if you have an older galaxy phone).

They are both locked into their platforms though. Are you developing for either platform or something different like cardboard?

I’m not currently developing for either platform but am curious to try out VR stuff on Android because I think it is very cool to experience VR completely untethered.

Hi, im also trying to get something similar to work. I was able to connect my wii remote to my android device but could not find any non out dated step by step tutorials on how to add motion to my google card board game. Is there a current way to do this in unity 19.4.37f1? Thanks