Explanation:
The console doesn’t display the c# script that has been created, there is no error in visual studio, and strangely there is no checklist box beside the script component in the inspector, even though the script uses the Monobehaviour class.
I have tried to look at suggestions and even asked gpt but it doesn’t work, what should I do guys.
What do you mean by that? Do you refer to the Console window? This would only show strings when a script calls Debug.Log. If you mean that and the log isn’t appearing in the Console window, then either the Console is filtering logs (check upper right corner of the console where you can toggle info, warn and error logs).
Or the Debug.Log does not run. Try to confirm with a breakpoint and attach the debugger. Common culprit could be an incorrectly named message method, such as Onenable() rather than OnEnable().
Please post the script contents and perhaps a screenshot of the Inspector.
This is because you are using an older Unity version that uses the old Collaborate package. You can use a newer Unity version or remove the package from the package manager and restart the project.
Also, there is a tool called Google, where you can copy/paste your error messages and find solutions from people that had similar problems. What I wrote, is from the first two results after copying your message to Google.
This process works 100% of the time and is far more efficient than your present forum-centric approach.
Imphenzia: How Did I Learn To Make Games:
Remember the two steps to tutorials and / or example code:
do them perfectly, to the letter (zero typos, including punctuation and capitalization)
stop and understand each step to understand what is going on.
If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.