Hello all!
Any advice for the best way to implement corrective blendshapes on animated models in Unity?
Been researching this today… Skin Morphs and Morph Angle deformers are not supported…
So the best way is to set up a load of blendshapes and then bring them into Unity…
What’s the best way to drive them during the animation?
I see a few plug ins out there… any advice as to either the best ones, or a workflow I’ve not figured out yet?
Thanks!
Hi!
Did you get any answer on the corrective blendshapes in Unity? How did you resolve?
Thanks
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Nope, you’re the only reply I’ve received!
Corrective blendshapes are not a trivial problem and include not only skinning but also the proper rig preparation.
I previously made a character using my own custom Editor tools for corrective mixed forms, and continue to work in this direction.
http://polyflow.studio/Sheyla.html
1 Like
Tubb_1977:
Hello all!
Any advice for the best way to implement corrective blendshapes on animated models in Unity?
Been researching this today… Skin Morphs and Morph Angle deformers are not supported…
So the best way is to set up a load of blendshapes and then bring them into Unity…
What’s the best way to drive them during the animation?
I see a few plug ins out there… any advice as to either the best ones, or a workflow I’ve not figured out yet?
Thanks!
Is something like this what you were looking for?
https://assetstore.unity.com/packages/tools/animation/shape-drivers-53272