Corrupted Maya animations (387618)

Hi *,

I’m having problems importing Maya animations into Unity - but only the ones with a bit fancier rigging.

Here’s how it looks like after importing:
http://www.student.dtu.dk/~s070924/AnimationTest.html
(feet, hands, eyes, etc. look like they weren’t parented where they should be, but they are in Maya..)

I’ve tried importing Maya file directly and via fbx, also set ‘Bake IK Simulation’ in Unity and even baked IK within Maya.

I know only animation basics - this rig was created by our animator, but it appears the problem might be related to some fancier controllers on hands, feet, etc.

Is there a way to import it at all? If not, what should be avoided when making rigs?

Edit: I’ve moved the thread to http://forum.unity3d.com/viewtopic.php?p=124778#124778 Please post any replies there.

121634–4582–$animationtest_231.zip (1.48 MB)
121634–4583–$standardmb_165.zip (512 KB)