Hi all,
I’ve followed the instructions here http://unity3d.com/support/documentation/Manual/Debugger.html in order to see what’s going on in my actual iPad. However, after I stopped XCode, restarted the game, connected to the same wifi network (I’m sure because Unity Remote works), I still couldn’t find any strings like “iPhone” or something in Run → Attach to Process menu of MonoDevelop. There’re only three “null (mono)” processes and one “Unity Editor (Unity)” process. I’m using Unity 3d 3.5.1f2, MonoDevelop-Unity 2.8.2 and I’ve checked “Development Build” along with “Script debugging” option when build the app. Could somebody tell me why and how to solve this problem?
Thanks,
Alan