Couldn't attach debugger to actual iPad device for debugging

Hi all,

I’ve followed the instructions here http://unity3d.com/support/documentation/Manual/Debugger.html in order to see what’s going on in my actual iPad. However, after I stopped XCode, restarted the game, connected to the same wifi network (I’m sure because Unity Remote works), I still couldn’t find any strings like “iPhone” or something in Run → Attach to Process menu of MonoDevelop. There’re only three “null (mono)” processes and one “Unity Editor (Unity)” process. I’m using Unity 3d 3.5.1f2, MonoDevelop-Unity 2.8.2 and I’ve checked “Development Build” along with “Script debugging” option when build the app. Could somebody tell me why and how to solve this problem?

Thanks,
Alan

I’m having the same issue, is this a known problem?

Unluckily a problem that existed since XCode 4.3 and at least to my knowledge nothing can be done about it, otherwise I wouldn’t debug.log like a morron

If someone still looking for this… To see a device in the Mono Develop attach to process list I had to disconnect a USB cable from my iPad. Otherwise only “null (mono)” process appeared.