The cover system
->You are not able to aim properly when in the “cover mode”.
->You should be able to hide behind cover. And then also peek out (so you can shoot).
->It would be nice to be able to go to the “next cover” (ala splinter cell).
What would be really cool is if there was some type of weapon that was designed to shred the structure to pieces. So you wouldnt always be able to hide behind the cover.
CreativeCoding
Yes, it will be a standard cover system. I havent really played any games with it. But I tried some old Gears of war and I guess it will be like that or try to be like that.
I don’t like aiming at the wall to take up cover, my gun has better things to do then point at the ground. You might want to consider shooting a raycast from the front of the player to find cover vs using the gun.
It’s hard to aim around the side of the wall without exiting cover, the player should not exit cover unless you press the cover button, crouch button, jump button, etc. i.e. if the player is at the left edge of the cover they hold the left movement button to look around the wall and then return to cover when the button is released. Looking over the top of low cover would work the same but by holding the forward button.
well mine often crash but my laptop is really bad so.
Just one small gripe with the animation for getting out of cover with the pillars if you get out of cover on the right side you do a full spin before you are 180 to where you were.
This really is classy Can I ask a very simple question, is htis using the Locomotion system and Character Controller or something you brewed yourself? About to delve into an animated character wandering around and if this is what Loco and CharacterCon can do then thats great. I read now and then of people who start with those and then decide they arnt up to the task and roll their own.
Thanks for some very inspiring work
Chris
I am not using the locomotive system, Its all blending between different animations. Except the independent torso control witch is a “home brew” solution.
ITAmember:
All this is under construction and will be there. I only got two hands so it takes time. I appreciate the feedback never the less. This is just a draft demo if you call it that. Just to show where I am at the moment.
How are you sticking to the surface of a cube, limit the amount to the edges, rotate the character while in cover so that he faces the screen while still keeping the movement left and right screen relative instead of character relative.
Umm, Am I the only one who sees somthing wrong with that picture?!?! The guy took cover ON THE GROUND! basically. he is laying on the ground w/ his gun straight up in the air stuck under the terrain. he isnt where he is supose to be is my point bro :P.