Hello. I use SpriteAtlasManager.atlasRequested callback.
But sometimes my build crashes when get callback.
The SpriteAtlas is loaded from AssetBundle.
Why the crashes occurred?
Here is crash log :
*** Terminating app due to uncaught exception ‘(null)’, reason: ‘(null)’
Incident Identifier: 00000000-0000-0000-0000-000000000000
Hardware Model: iPhone10,3
Process: TESTPROJECT [5421]
Path: /var/containers/Bundle/Application/00000000-0000-0000-0000-000000000000/TESTPROJECT.app/TESTPROJECT
Identifier: com.unity.TESTPROJECT
Version: 0
Code Type: ARM-64
Parent Process: ??? [1]
Date/Time: 2018-06-04T09:05:21Z
OS Version: iPhone OS 11.3 (15E216)
Report Version: 104
Exception Type: SIGSEGV - 잘못된 메모리 참조
Exception Codes: SEGV_ACCERR at 0xbf051eb8bebd70a0
Crashed Thread: 0
0 libsystem_c.dylib strlen (in libsystem_c.dylib) + 12
1 TESTPROJECT il2cpp::vm::String::NewWrapper(char const*) (in TESTPROJECT) (String.cpp:69)
2 TESTPROJECT ScriptingArguments::AddString(char const*) (in TESTPROJECT) (ScriptingArguments.cpp:133)
3 TESTPROJECT SpriteAtlasManager::RequestAtlasViaScript() (in TESTPROJECT) (SpriteAtlasManager.cpp:201)
4 TESTPROJECT SpriteAtlasManager::SpriteAtlasManager(MemLabelId)::EarlyUpdateSpriteAtlasManagerUpdateRegistrator::Forward() (in TESTPROJECT) (SpriteAtlasManager.cpp:54)
5 TESTPROJECT PlayerLoop() (in TESTPROJECT) (PlayerLoop.cpp:126)
6 TESTPROJECT UnityPlayerLoopImpl(bool) (in TESTPROJECT) (LibEntryPoint.mm:243)
7 TESTPROJECT UnityRepaint (in TESTPROJECT) (UnityAppController+Rendering.mm:270)
8 TESTPROJECT -[UnityAppController(Rendering) repaintDisplayLink] (in TESTPROJECT) (UnityAppController+Rendering.mm:77)
9 QuartzCore 0x00000001868b23c0 0x1868a6000 + 50112
10 QuartzCore 0x00000001869676fc 0x1868a6000 + 792316
11 CoreFoundation 0x00000001827e0b20 0x18270d000 + 867104
12 CoreFoundation 0x00000001827fbae8 0x18270d000 + 977640
13 CoreFoundation 0x00000001827fb230 0x18270d000 + 975408
14 CoreFoundation 0x00000001827f8c80 0x18270d000 + 965760
15 CoreFoundation 0x0000000182718da8 0x18270d000 + 48552
16 GraphicsServices 0x00000001846fb020 0x1846f0000 + 45088
17 UIKit 0x000000018c6f978c 0x18c3dc000 + 3266444
18 TESTPROJECT main (in TESTPROJECT) (main.mm:33)
19 libdyld.dylib 0x00000001821a9fc0 0x1821a9000 + 4032
This is breadcrumb :
UI.Manager.RequestAtlas > start : ‘ui_loading_atlas’ 2018-06-04 10:10:24
UI.Manager.RequestAtlas > start : ‘ui_dynamic_questmark_atlas’ 2018-06-04 10:10:31
UI.Manager.RequestAtlas > start : ‘ui_global_common_atlas’ 2018-06-04 10:10:31
UI.Manager.RequestAtlas > start : ‘ui_global_wanteddungeon_atlas’ 2018-06-04 10:10:31
UI.Manager.RequestAtlas > start : ‘ui_outgame_common_atlas’ 2018-06-04 10:10:31
UI.Manager.RequestAtlas > start : ‘ui_outgame_worldmap_atlas’ 2018-06-04 10:10:31
UI.Manager.RequestAtlas > start : ‘ui_global_medal_atlas’ 2018-06-04 10:10:31
UI.Manager.RequestAtlas > start : ‘ui_outgame_common_atlas’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘ui_global_common_atlas’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘F’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘F’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘UserCharacterTooltipBalloonUI’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘UserCharacterTooltipBalloonUI’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘AR_Trans_03_01_alpha’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘AR_Trans_03_01_alpha’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘MUFollowWorldTransform’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘MUFollowWorldTransform’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > start : ‘’ 2018-06-04 10:14:30
UI.Manager.RequestAtlas > spriteAtlas doesn’t exist : ‘’ 2018-06-04 10:14:30
CRASH 2018-06-04 10:14:30