Here’s something for you: The extremely simple Cubemap Maker.
Get the Package, place the prefab, start the game, hit F12 - done.
You now have a cubemap in your Assets.
its really usefull. though i would like to suggest offering a bit more controles like i cant figure out how to set a background color other than the default blue background or setting a skybox (which is what i would be using this for anyway)
Yeah, I could add control over the properties of the spawned camera.
I’ll do this when I find the time.
I don’t know. Try to find out how one could save things into the Assets folder in 2.6 and replace the AssetDatabase-line with that.
I’m not going to do a 2.6 version, sorry.
I have question: Where are the individual generated image files stored? I couldn’t find them in my project. I wanted to bring those files into photoshop to tune.