If during importing asset Unity prints to console window: MaterialEditor: Could not create custom UI from the CustomEditor: ‘’ of the shader. Does the class name include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
Do not worry, just clear log window. It’s Unity strange ‘bug’ and does not impact Curved World in any case.
This looks amazing, always loved the little planet panoramic images Straight into my wishlist!
Just a small question - in your little planet images i dont see an example with sky/clouds, is the sky also beeing curved or is that something beyond the plugins capabilities?
Idea of Curved World is never ending curved horizon, while with meshes and terrains it works - it is impossible to curve skybox, cause it has its bounds. But its easy to imitate skybox moving by adding particle or clouds, Curved World will handle them.
Would it be possible for you to upload more web demos with little planets for us to check out?
3. Little Planet - Deferred Rendering, Physics and NavMesh.unity
4. Little Planet - Projector and LensFlare.unity
5. Little Planet - Terrain, SpeedTree and Water.unity
I still don’t understand yet if it’s possible to have fully spherical little planet.
Fantastic, it fits on a few projects of simple games I plan to develop in the future.
Surely came into my Wishlist.
A question about Little Planet:
It creates a fully spherical planet ? can give a complete turn around the planet, or the movement is limited by the edges of the terrain mesh ? If this is possible it will be really amazing !
Curved World bend exists only inside camera during rendering. In real world (editor) everything is flat (except mounts on terrain and such things). Yes you are limited by bounds of your game world.
But making full turn around may be done with some ‘tricks’, for example invisible portal.
Hey, I bought this asset and I had a problem with my version of unity 3D (5.0.2f1). We have already started our project, is there a solution to fix the problem or we have to DL a new version of Unity ? thank you
Could you please consider including a portal script / prefab in the package? I’m sure many customers, including myself, would really appreciate that… Preferably if compatible with Unity Free, not using rendertotexture
Hi, I´m don´t know to much about shaders but if you could help me with something… on my game I have this lines to control the curve of the game, with other version of curve shader, I would like to know how could I get working with curve world shader,
Shader.SetGlobalVector (“_Offset”, curveOffsetValues);
Shader.SetGlobalInt (“_Distance”, Distance);
Right, although I’m not sure how else to create the ‘Little Planet’ effect in CV2 without portals. If it’s something you have floating around, I’d be happy PM you or pay a little extra.