Hi, I followed the Michael La Voie answer from this post:
http://answers.unity3d.com/questions/6585/change-gui-font-size-and-color
, but I can't change font color. By default the shader of an imported font is read-only and I can't manually change the color, though here are 2 script attempts which failed:
I came to the same problem and found a simple solution. This is JavaScript but sure you get the point if you want to use C#:
var TextStyle = new GUIStyle();
function OnGUI ()
{
GUI.Label (Rect (10, 10, 200, 80), "This is a styled text", TextStyle);
}
Add the above script to any GameObject. The script component will now publish a property TextStyle, where you can edit and control all of its properties at design time:
TextStyle -> Normal -> Text Color for setting the text color.
TextStyle -> Font for specifying any font (drag & drop from your Assets or choose from the drop-down menu).
Of course, you can also set the properties at runtime: