I have two objects: a rounded cube using two materials made in Blender and a normal cube added through Unity itself. The inner material of the rounded cube is the same as the other cube. I set the material to cutout and added an albedo map which is a simple cloud effect.
When I slide the alpha cutoff the cube starts to fade like intended, but nothing happens with the inner area of the rounded cube:
As soon as the cutoff goes over 0.5 the rounded cube material instantly disappears:
I have near zero knowledge about shaders, so my question is whether this is intended behavior or not. And if it is, how can I make the rounded cube behave exactly like the other cube?