D3D11: Failed to create RenderTexture (1920 x 1080 fmt 27 aa 1), error 0x887a0005

Hi,

One strange behaviour is been observed. As mentioned above crash message is been observed, in Standalone windows. This will occur randomly in game. observed in below device specifically.

Please find below details

Device : SurfacePRO
Processor : i5-7300U, 2.6GHZ
RAM : 8GB
OS : Windows -10 64bit
OS build - 19044.1766
Graphic driver version : 27.20.100.8682 (Intel HD Graphics 620).

Unity version : 2020.3.29f1

Log message :

d3d11: failed to create buffer (target 0x1 mode 1 size 65536) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 2048) [0x887A0005]
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: failed to create buffer (target 0x5 mode 1 size 3048) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 408) [0x887A0005]
d3d11: EndWrite on null buffer
d3d11: EndWrite on null buffer
d3d11: failed to create buffer (target 0x1 mode 1 size 32768) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 8192) [0x887A0005]
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 27 aa 1), error 0x887a0005
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 1), error 0x887a0005

Is there any setting to be enabled for low-end ? or any solution for the issue?

Best Regards,

Hi there,

We’re experiencing the same problem and are still trying to isolate the cause.

Could I ask if you are using any post processing effects that create multiple render textures? Effects like Blur or Bloom?

And more specifically, are you using Rufat’s ShaderLab Mobile Post Processing asset from the AssetStore?

Did anyone of you guys solve this issue? We’ve been experiencing the same now as well.