After following the tutorial (1)*, I converted a 4K PNG to DDS using a free software called PVRTextTool, however, before converting, it had 4mb (png format) after converting, to DDS, 84mb.
In GIMP or using GIMP, I saw the possibility of compressing this texture. I looked in Unity documents (2)* for information and was a little confused.
What is the best GIMP (or external) compressor to use for my prototype (desktop Windows plataform, exclusive) for each DDS texture I’m going to use?
More one update - have a BUG on Intel plugin (looks like a bug): when we EXPORT or ‘save as’ like DDS, from Photoshop and Intel DDS format, the plugin INVERT your texture position (vertical), need invert by hands to work correctly on Unity.
Not an expert here but afaik, dds stores texture data in formats that are GPU friendly, so u save all or part of the effort of having to convert a png/jpg to something the gpu can actually use. But that means it is not a very good format in terms of raw size compared to jpg or even png in some cases.
Anyway that is only relevant if u are planing to ship your textures as separate files and load them on runtime. Otherwise, unity will convert, compress and pack your textures when you build your game regardless of their original format.
Yes, I was reading about this week. In fact, DDS has ‘heavy’ formats, despite some benefits. Anyway, as this is something small, I’ll keep it in PNG. Thanks.