I am having some trouble for quite some time debugging anything within Unity Dots/Entities & Rider. I realize this may be a rider specific issue (do tell me if there are better editors). But many breakpoints do not seem to work, I have to click until I find one that does work.
My only theory is the roslyn source generation doesn’t quite integrate well with Rider/Unity and using DOTS.
Note: the [BurstDiscard] flag, so I do not think this is related to the burst compiler. I’ve not found any topics describing this issue.
Can anyone help? Am I missing something obvious here?
