Debugging with Rider & Unity DOTS Systems

I am having some trouble for quite some time debugging anything within Unity Dots/Entities & Rider. I realize this may be a rider specific issue (do tell me if there are better editors). But many breakpoints do not seem to work, I have to click until I find one that does work.

My only theory is the roslyn source generation doesn’t quite integrate well with Rider/Unity and using DOTS.

Note: the [BurstDiscard] flag, so I do not think this is related to the burst compiler. I’ve not found any topics describing this issue.

Can anyone help? Am I missing something obvious here?

Good news as I just asked Dani about it:
image

So, should be fixed in entities 1.3.11+