I’ve ran into an issue which I’m not sure if it’s a bug or I’m not configuring something correctly.
I’m working on an FPS game and have the standard setup with 2 cameras to prevent weapons clipping through walls (one camera renders all layers except for weapon layer and the second camera renders the weapon layer only). Everything is working as expected there.
I am now trying to use decal projector to put bullet holes on objects. My issue is the second camera (weapon layer camera) seems to be drawing over projected decals, making them disappear completely. I’ve tried modifying depth settings on the decal material (and I am using HDRP/Decal) with no luck.
Any thoughts/feedback greatly appreciated!