Decal wrapping and cut-off?

Hello, is there an example showcasing how to wrap a decal around an object and how to cut the image off at the edge of the normal/face of mesh? My decals hover at edges and they don’t wrap around corners either. Is there some way I can create a system that wraps my decal around a mesh? Thanks!

I had a similar question a while back. I don’t think you can wrap a decal completely around an object without having to change the texture itself. I did find a nice decal asset that projects the image on a curved surface based on the normal angle, but it doesn’t go all the way around. As it is it can only be used from the editor, but with a little modification you can change it to work during gameplay.