Hi all, I have this problem, I can’t see how the host puts the items on the table (they still remain in hands) and I can’t put them anywhere on the client. Everything is fine on the host side. Yesterday everything worked perfectly, today it doesn’t work anymore, no changes in the code, can anyone help?
[Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.DeferredMessageManager:PurgeTrigger (Unity.Netcode.IDeferredMessageManager/TriggerType,ulong,Unity.Netcode.DeferredMessageManager/TriggerInfo) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Messaging/DeferredMessageManager.cs:98)
Unity.Netcode.DeferredMessageManager:CleanupStaleTriggers () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Messaging/DeferredMessageManager.cs:83)
Unity.Netcode.NetworkManager:OnNetworkPostLateUpdate () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkManager.cs:1648)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkManager.cs:1538)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkPostLateUpdate/<>c:b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkUpdateLoop.cs:268)