I have a big problem its driving me crazy so im hoping someone will help me :D
I have this game when i press mouse button 1 it instantiates a cube at the position when the ray hits. This part of the program works fine and looks like that :
if(Input.GetButtonDown("Fire1")&& Physics.Raycast (cam.position, cam.forward, hit, 100)!=false )
{
Instantiate(box,point,Quaternion.identity);
}
Then when i press mouse button 2 the object that the ray hits is destroyed. That part works allso well, too well and it looks like this:
if(Input.GetButtonDown("Fire2"))
{
if (Physics.Raycast (cam.position, cam.forward, hit, 100) )
{
if(hit.transform.gameObject)
{
Destroy(hit.transform.gameObject);
}
}
}
The problem is when i press mouse button 2 it destroys every object the raycast hits like for example the terrain and i dont want that i want it to destroy only the box and not eany other object and i allso dont want to turn on the Ignore Raycast on eny of my objects.