Just to introduce myself, my name’s Daniel, and I write marketing copy for Unity - it’s a great job
We want to start showcasing some of the work you’ve been doing with Asset Store assets, and to open that process up a bit I’d like to invite as many of you as want to to post a little bit about what you’ve been working on to this thread.
So, if you’re happy to have us highlight your work in our Asset Store Newsletter we’d love to hear from you!
We’ll need the following information:
Your company’s name:
A link to your game / app’s website or a link to a trailer:
A couple of good quality screenshots (or a link to somewhere I can find them):
A list of the asset/assets you’ve used:
A short description of how using those particular assets helped make your project a success (be aware that we may quote you in the newsletter):
Please also indicate if your happy for me to contact you - for example with follow up questions.
Many thanks for all your help with this. I’m really looking forward to showing off some great content, but we won’t, of course, be able to showcase all your projects.
I’m glad I just saw this, I posted a couple weeks ago a thread talking about this very thing. Check out our game Astral Terra and the thread and let us know if you are interested in discussing anything further. We are happy for you to contact us (chris@tethysinteractive.com) .
We are a small studio, Coded Velocity, Inc… The asset store is critical to our success. Without these packs, it would be impossible for us to access the quality and diversity of content we receive from the Unity asset store.
For example, our current title is a cartoon-style platformer with integrated children’s art that relies heavily on high-quality asset store packs for sound tracks, art, effects, and features that bring depth and interest to the basic billboard art.
Some of the fantastic asset packs we used in this specific title include:
o toon pack from The Hedgehog Team
o 2D Jump’n’Run Framework by BySamb
o Fx Arcade Particles from Photon Blasting Service
o last hope asset pack from Luciano junior
o Mobile Sky System by The3DAction, $15.00
o Nobiax free rocks from moctezumagames
o Cartoon Platformer 2 from DEXSOFT-Games
o Sky5X One by outburners
o Toon Ruins Pack by Cat on the Roof
o AudioDraft Orchestral Music Pack
I’ll point out many of these are FREE which is really unbelievable!
A link to your game / app’s website or a link to a trailer:www.Xenovoid.com
A couple of good quality screenshots (or a link to somewhere I can find them):http://xenovoid.com/about/
A list of the asset/assets you’ve used:
Sprite Manager 2
EZ Gui
Localization
Space Graphics Toolkit - Several background graphics and ship effects (thrusters)
Radar Arrows
Space Unity - Several space background scenes (login, title, etc.)
SciFi Level Kit - Planet background
A ton of models from 3DRT - Ships, defenses, planet buildings, ground units, and more
SciFi Muzzle Flashes - Ship combat replay system lasers
War FX - Denotes planet ownership in the meta map view
USequencer - Animated planet extras
Texture Tools
Shuriken Magic
Cartoon FX
Game Analytics
Imphenzia Soundtrack - Background music, movies, and sound f/x for the UI
Glow 11
Autopilot - iOS deployment
Andromeda System - Helper robot, background computer screens, and more.
Finger Gestures - Drag, pinch, and more gestures to ease touch-screen (mobile) versions
Master Audio - All audio is managed through this for multiple scenes
Heavy Armored SFX
HUD Interface SFX
83 Explosion SFX
A short description of how using those particular assets helped make your project a success (be aware that we may quote you in the newsletter):
The assets have saved me an immense amount of development time and allowed me to focus on designing the game. For example, at a very reasonable rate I purchased several Sound F/X libraries that are far more affordable than professional packages and are just as high of quality. The same can be said for the graphics packages and I especially like that they load directly into Unity without any special conversion.
Please also indicate if your happy for me to contact you - for example with follow up questions.
Enough is to say that without the asset store and certain packs especially like ORK Framework and Smoothmoves, my project would have never got to the point it is today.
And it would never look that good wihtout packs like Skyshop for the lighting and the many quality assets found in the store
Unity is doing an amazing job of integrading ease of use, versatility and an asset store that has some of the most comprehensive and impressive tools and assets i have used, in prices i could never think possible.
And i wont even go to the 50% price drops every single day
I cant post pics from my game yet sadly, but will do so when the time is right for sure
I would never have started making something as ambitious as The Hit without the Unity Asset store. It’s like a super-power for Indies. My long-term aim is to release all the systems I’m developing (crowds, crafting, endless environments) on the Asset Store, so I can be surprised and amazed by what other developers could do with them.
I would be happy to speak to you. My email address is on the site.
I’ve been working on a stealth game (called “Stealth” for the moment) on iOS for 1 year now.
ALL the 3D assets (props, mesh, textures, animations…) come from the Asset Store: I am alone on this project, and definitely not an artist, so the Asset Store allows me to concentrate on the code (although I am not a dev, but I learnt ).
Here are a few screenshots and 2 videos (it runs at 30 fps on iPad 2, pretty happy about it):
Hi, more or less a one man development house. I released my first game, Gun Frenzy, this month on both the Windows Store and Windows Phone store. I’m a developer so rely on the app store for every asset file in the whole game.
Your company’s name: - Wave Light Games
A link to your game / app’s website or a link to a trailer: http://www.wavelightgames.com/gun-frenzy.html
A couple of good quality screenshots (or a link to somewhere I can find them):
Far too many to list … everything from 3d models, music, sound effects, particle effects and even game code from the Asset Store. A few of the main ones were: - 3D Models from 3Dfoin, Mr. Necturus, and Arteria3D - Backgrounds by MichaelO - Fantasy Music Bundle - Kalemona’s particle effects (modern guns and magic) - Unity AGK
A short description of how using those particular assets helped make your project a success (be aware that we may quote you in the newsletter):
The game was completed by myself in 3 months and working part time. It would not have been possible without the many assets I used in the asset store. Using the AGK as the core of my game saved me months of coding time and the various 3D models I used were something I could not have made myself.
Please also indicate if your happy for me to contact you - for example with follow up questions.
Certainly … feel free to contact. Links to both games:
I think this is one of the best example of how assets on Asset Store can be used together to make a great game with just one skillfull man and 3 months that’s amazing
We’re so proud that our models have been chosen to be used in this game XD
Yes! Amazing Work Rajmahal! I have played this game and it’s awesome! I am very happy and grateful for the opportunity to be a Publisher on the Unity Asset Store. I’m happy to be able to offer an asset like AGK: Action Game Kit that helped make Rajmahal’s Game Possible in 3 Months! Great Work, and Great example Rajmahal!
Success Story:
Thanks to Unity Assets, MijiKai Game Studio was able to save time and money on creating art from scratch. We were able to easily focus and invest more on actual development of our game Heroes of Rune. When using quality, ready to use game assets, it helps visualize what the end result of the game will be very early on. Without Unity Assets, we would be stuck with placement art, and would need to wait much longer before we knew what our game was going to feel like. Instead we were able to immerse right into the game world we wanted to create right from the start. It made a world of a difference for our development of Heroes of Rune. (Note: Hereos of Rune is still in development, currently in alpha stage)
Thanks … I’m glad you like it. You should be proud of your game kit. It’s a fantastic product. I’m looking forward to AGK v2.0!
I like what I’m seeing on Heroes of Run … very clean and polished looking despite being alpha stage. You should consider stripping out the graphics and release a bare bones version of it as a game kit some time in the future.
Witches, Heroes and Magic! Just a quick note that Witches, Heroes and Magic has been released on Steam! Witches, Heroes and Magic on Steam
Please watch trailer in HD, Fullscreen
Your company’s name: Swan Studios
A link to your game / app’s website or a link to a trailer:
A list of the asset/assets you’ve used: - Here is a few of the main ones- I have used about 100 + assets store assets.
Marmoset Sky shop
Protofactor’s models
Mr Nectorius
RTP terrain pack
Michael O.
Ngui
Easy Save 2
Shuriken magic effects pack
Skyshop - I used the beta refractive material for most of the characters - It’s just amazing!
Protofactors/character models look fantastic in combination with this. It also gives them a unique look.
RTP makes the terrain textures amazing - I chose to give them a “wet” look. I also suspect the terrains render faster.
Michael O. environment assets took a bit of work to work with rtp and skyshop, but the result were worth it.
Ngui for GUI drag and drop system - The easy save 2 and GUI system actually took the longest time, but was worth it to get best results possible.
There are quite a few awesome particle systems too. They give the game a lot of sparkle
One thing I noticed though: Did anyone mention AI assets that were used in the creation of their games? I didn’t see any with my quick search. Even something as popular as Playmaker isn’t mentioned.
Is this because most of the games here rolled their own pathfinding, behavior, and AI systems?