Did the Asset Store help make your project possible? We'd love to hear from you!

Hi People

Just to introduce myself, my name’s Daniel, and I write marketing copy for Unity - it’s a great job :slight_smile:

We want to start showcasing some of the work you’ve been doing with Asset Store assets, and to open that process up a bit I’d like to invite as many of you as want to to post a little bit about what you’ve been working on to this thread.

So, if you’re happy to have us highlight your work in our Asset Store Newsletter we’d love to hear from you!

We’ll need the following information:

Your company’s name:
A link to your game / app’s website or a link to a trailer:
A couple of good quality screenshots (or a link to somewhere I can find them):
A list of the asset/assets you’ve used:
A short description of how using those particular assets helped make your project a success (be aware that we may quote you in the newsletter):
Please also indicate if your happy for me to contact you - for example with follow up questions.

Many thanks for all your help with this. I’m really looking forward to showing off some great content, but we won’t, of course, be able to showcase all your projects.

http://7daystodie.com/

That is not the best example, given they had to take their game down from Steam because of a stolen model in the AssetStore.

Greetings DJAB,

I’m glad I just saw this, I posted a couple weeks ago a thread talking about this very thing. :slight_smile: Check out our game Astral Terra and the thread and let us know if you are interested in discussing anything further. We are happy for you to contact us (chris@tethysinteractive.com) .

http://forum.unity3d.com/threads/209230-Unity-community-makes-new-game-Astral-Terra-possible

Gratitude!

Hi DJAB,

We are a small studio, Coded Velocity, Inc… The asset store is critical to our success. Without these packs, it would be impossible for us to access the quality and diversity of content we receive from the Unity asset store.

For example, our current title is a cartoon-style platformer with integrated children’s art that relies heavily on high-quality asset store packs for sound tracks, art, effects, and features that bring depth and interest to the basic billboard art.

http://forum.unity3d.com/threads/215445-Challenge-of-the-Dragon-2-5D-platform-RPG-adventure!

Some of the fantastic asset packs we used in this specific title include:

o toon pack from The Hedgehog Team
o 2D Jump’n’Run Framework by BySamb
o Fx Arcade Particles from Photon Blasting Service
o last hope asset pack from Luciano junior
o Mobile Sky System by The3DAction, $15.00
o Nobiax free rocks from moctezumagames
o Cartoon Platformer 2 from DEXSOFT-Games
o Sky5X One by outburners
o Toon Ruins Pack by Cat on the Roof
o AudioDraft Orchestral Music Pack

I’ll point out many of these are FREE which is really unbelievable!

Your company’s name: Gamer Outfit

A link to your game / app’s website or a link to a trailer: www.Xenovoid.com

A couple of good quality screenshots (or a link to somewhere I can find them): http://xenovoid.com/about/

A list of the asset/assets you’ve used:

  1. Sprite Manager 2
  2. EZ Gui
  3. Localization
  4. Space Graphics Toolkit - Several background graphics and ship effects (thrusters)
  5. Radar Arrows
  6. Space Unity - Several space background scenes (login, title, etc.)
  7. SciFi Level Kit - Planet background
  8. A ton of models from 3DRT - Ships, defenses, planet buildings, ground units, and more
  9. SciFi Muzzle Flashes - Ship combat replay system lasers
  10. War FX - Denotes planet ownership in the meta map view
  11. USequencer - Animated planet extras
  12. Texture Tools
  13. Shuriken Magic
  14. Cartoon FX
  15. Game Analytics
  16. Imphenzia Soundtrack - Background music, movies, and sound f/x for the UI
  17. Glow 11
  18. Autopilot - iOS deployment
  19. Andromeda System - Helper robot, background computer screens, and more.
  20. Finger Gestures - Drag, pinch, and more gestures to ease touch-screen (mobile) versions
  21. Master Audio - All audio is managed through this for multiple scenes
  22. Heavy Armored SFX
  23. HUD Interface SFX
  24. 83 Explosion SFX

A short description of how using those particular assets helped make your project a success (be aware that we may quote you in the newsletter):

The assets have saved me an immense amount of development time and allowed me to focus on designing the game. For example, at a very reasonable rate I purchased several Sound F/X libraries that are far more affordable than professional packages and are just as high of quality. The same can be said for the graphics packages and I especially like that they load directly into Unity without any special conversion.

Please also indicate if your happy for me to contact you - for example with follow up questions.

Absolutely, feel free to contact me.

i got an error and i couldnt test play it

This is a great section

Enough is to say that without the asset store and certain packs especially like ORK Framework and Smoothmoves, my project would have never got to the point it is today.

And it would never look that good wihtout packs like Skyshop for the lighting and the many quality assets found in the store

Unity is doing an amazing job of integrading ease of use, versatility and an asset store that has some of the most comprehensive and impressive tools and assets i have used, in prices i could never think possible.

And i wont even go to the 50% price drops every single day :slight_smile:

I cant post pics from my game yet sadly, but will do so when the time is right for sure

http://www.thehitgame.co.uk

No company yet, this is a solo project.

Screenshots

Asets used
Ultimate FPS Controller
Urban Constuction Pack
Painterly
Free MatCap Shaders
AllSky
Extreme Vehicle Pack
Livity

I would never have started making something as ambitious as The Hit without the Unity Asset store. It’s like a super-power for Indies. My long-term aim is to release all the systems I’m developing (crowds, crafting, endless environments) on the Asset Store, so I can be surprised and amazed by what other developers could do with them.

I would be happy to speak to you. My email address is on the site.

Dan

Asset Store and AppStore have a same point is REVOLUTION :slight_smile:

Hi,

I’ve been working on a stealth game (called “Stealth” for the moment) on iOS for 1 year now.

ALL the 3D assets (props, mesh, textures, animations…) come from the Asset Store: I am alone on this project, and definitely not an artist, so the Asset Store allows me to concentrate on the code (although I am not a dev, but I learnt :slight_smile: ).

Here are a few screenshots and 2 videos (it runs at 30 fps on iPad 2, pretty happy about it):

You can of course contact me by PM if you have more questions.

Cheers,
Nicolas

2 Likes

Hello,

One-man band here and more an hobbyist than an indie dev.

My game is not top class but I was able to mod something decent in about 100 hours work, starting from three assets in the Asset Store:

  • 2D infinite runner toolkit (art reskinned and modular code expanded)
  • iOS Native (implemented Game Center + in-app purchases; also put iAds from Unity own class)
  • Super Retro Audio Bundle (leading tune and sound effects)

TITLE: Nuclear Scroller for iOS: https://itunes.apple.com/us/app/nuclear-scroller/id882598579

Hope you like it. A few tens downloads in the very first day and no bugs reported, that’s an achievement!! :roll_eyes:

1 Like

Hi, more or less a one man development house. I released my first game, Gun Frenzy, this month on both the Windows Store and Windows Phone store. I’m a developer so rely on the app store for every asset file in the whole game.

Your company’s name: - Wave Light Games
A link to your game / app’s website or a link to a trailer: http://www.wavelightgames.com/gun-frenzy.html
A couple of good quality screenshots (or a link to somewhere I can find them):

screenshot_06142014_204612 - Copy by raj_dhillon, on Flickr

screenshot3 by raj_dhillon, on Flickr

screenshot2 by raj_dhillon, on Flickr

A list of the asset/assets you’ve used:

Far too many to list … everything from 3d models, music, sound effects, particle effects and even game code from the Asset Store. A few of the main ones were:
- 3D Models from 3Dfoin, Mr. Necturus, and Arteria3D
- Backgrounds by MichaelO
- Fantasy Music Bundle
- Kalemona’s particle effects (modern guns and magic)
- Unity AGK

A short description of how using those particular assets helped make your project a success (be aware that we may quote you in the newsletter):

The game was completed by myself in 3 months and working part time. It would not have been possible without the many assets I used in the asset store. Using the AGK as the core of my game saved me months of coding time and the various 3D models I used were something I could not have made myself.

Please also indicate if your happy for me to contact you - for example with follow up questions.

Certainly … feel free to contact.
Links to both games:

2 Likes

I think this is one of the best example of how assets on Asset Store can be used together to make a great game with just one skillfull man and 3 months that’s amazing
We’re so proud that our models have been chosen to be used in this game XD

1 Like

Yes! Amazing Work Rajmahal! I have played this game and it’s awesome! I am very happy and grateful for the opportunity to be a Publisher on the Unity Asset Store. I’m happy to be able to offer an asset like AGK: Action Game Kit that helped make Rajmahal’s Game Possible in 3 Months! Great Work, and Great example Rajmahal!

1 Like



An Epic New Casual Game! Multiplayer RPG & MOBA Style Gameplay!
Developed by MijiKai Game Studio


Game Screenshots:

Unity Assets:

Success Story:
Thanks to Unity Assets, MijiKai Game Studio was able to save time and money on creating art from scratch. We were able to easily focus and invest more on actual development of our game Heroes of Rune. When using quality, ready to use game assets, it helps visualize what the end result of the game will be very early on. Without Unity Assets, we would be stuck with placement art, and would need to wait much longer before we knew what our game was going to feel like. Instead we were able to immerse right into the game world we wanted to create right from the start. It made a world of a difference for our development of Heroes of Rune. (Note: Hereos of Rune is still in development, currently in alpha stage)

Contact Info:
Website: http://mijikaigames.com
Email: jon@mijikaigames.com
Skype ID: jonmalave

1 Like

Thanks … I’m glad you like it. You should be proud of your game kit. It’s a fantastic product. I’m looking forward to AGK v2.0!

I like what I’m seeing on Heroes of Run … very clean and polished looking despite being alpha stage. You should consider stripping out the graphics and release a bare bones version of it as a game kit some time in the future.

1 Like

Witches, Heroes and Magic!
Just a quick note that Witches, Heroes and Magic has been released on Steam!
Witches, Heroes and Magic on Steam

Please watch trailer in HD, Fullscreen :wink:





Your company’s name: Swan Studios

A link to your game / app’s website or a link to a trailer:

A list of the asset/assets you’ve used: - Here is a few of the main ones- I have used about 100 + assets store assets.

Marmoset Sky shop
Protofactor’s models
Mr Nectorius
RTP terrain pack
Michael O.
Ngui
Easy Save 2
Shuriken magic effects pack

Skyshop - I used the beta refractive material for most of the characters - It’s just amazing!
Protofactors/character models look fantastic in combination with this. It also gives them a unique look.
RTP makes the terrain textures amazing - I chose to give them a “wet” look. I also suspect the terrains render faster.
Michael O. environment assets took a bit of work to work with rtp and skyshop, but the result were worth it.
Ngui for GUI drag and drop system - The easy save 2 and GUI system actually took the longest time, but was worth it to get best results possible.
There are quite a few awesome particle systems too. They give the game a lot of sparkle :wink:

Feel free to contact me!

1 Like

Hello everyone! There is some great content here!

One thing I noticed though: Did anyone mention AI assets that were used in the creation of their games? I didn’t see any with my quick search. Even something as popular as Playmaker isn’t mentioned.

Is this because most of the games here rolled their own pathfinding, behavior, and AI systems?

In my case, I used the stock AI that was included in AGK. It’s not perfect but it’s good enough to control a swarm of zombies and monsters.

1 Like