Did you get Flash license ?
I’m thinking about getting flash basic ,because i think it’s nice to see your game reaching more devices ,because i read that windows 8 will have flash support built in for internet explorer in the metro UI,so you don’t need to download it.
and posting your game in Facebook and Google+ it’s great marketing , but i don’t if it worth the money and it well help you market and sell your game on ios/Android.
Last I heard, Windows 8 Metro isn’t going to support Flash.
No, I didn’t purchase a Flash license. I don’t want to have to send Adobe 9% of my profits when my app makes more than $50,000.
At first they said Flash will only be available at desktop mode ,but about month ago they stated that Flash will come to metro UI as built in feature.
It’s kind cool
I didn’t get a Flash license either. The whole licensing stuff is hanging in the air (adobe can’t pull that off without killing flash 3d on any larger adbanner commercialized page) and as such I don’t consider it a platform to invest in.
Would be as if I would invest into a WebOS targeted technology … ‘its still there, but for how long?’
it’s not that bad if you’re gonna make 50000$ from 400$ basic ,and on Facebook you can offer a lite version as a marketing ,then if people is happy with what they saw ,they can buy it for ios or android.
The only thing I consider worth investing in, as far as flash is concerned, is air and flex.
Edit: to answer the op’s question, I have all the tools required to make flash based games on mobile, desktop, and web without unity so I refuse to buy a flash license to make flash games inside unity.
If all unity members don’t consider it a platform to invest in ,that’s also bad for unity cause I’m sure they invested a lot to make this happened.
Could you explain more why Flash in unity is useless and no body should consider it? more information will help.
thanks.
Question is, will unity’s flash license require AIR and/or flex to run on those mobile and desktops platforms? I know very little about unity’s flash features.
I never said it was useless and nobody should use it. In fact I never really said it was useless in general. I just think the flash license for unity would be pointless for me considering I have all of the required tools needed for flash without unity.
Do you mean that if buy Flash CS6 for 600$ that will be a lot cheaper than unity Flash pro for 1500$ and the upgrade will be also expensive ,an Flash upgrade is cheaper ,and you said you have all the tools to make Flash games without unity and you don’t need unity for flash ,it is because Flash is easy to learn and without unity it will be more cheap .
With that comparison yes. A lot of actionscript programmers strongly recommend Flash Builder (newest is 4.6 also by adobe) on top of Flash CS6 so that’s another 699 USD. The biggest reason a lot of actionscript programmers recommend getting Flash Builder on top of Flash is because Flash Builder is meant more for programming whereas Flash CS6 is more of a designers tool. In my eyes getting both is the more powerful way to go because Flash Builder is the more powerful option in terms of programming and if you get Flash CS6, you can auto generate sprite sheets, animate, and even draw art (drawing is limited directly in flash though). Plus you can use Flash as a level editor.
Note that I’m not telling you to not get the Flash license unity offers, I’m just saying it wouldn’t make sense for me because I wanted to learn Actionscript anyway. I can see why people would get the flash license because you can, I’m assuming, use C#, Boo, and Javascript alongside externally created actionscript files.
I didn’t. As Dreamora says, it doesn’t feel like a good investment at this point. Three years ago, it would have been great, but with Flash facing all kinds of problems, I’m not so sure, Even a year ago, maybe, but now it doesn’t have any appeal as an investment. When there’s some kind of HTML5 alternative to flash which is fully featured and working across different browsers, I’m assuming (aka hoping) that the Flash export license will be merged with some kind of HMTL5/WebGL license, and at that point, it might become interesting as a more well-supported ./ native web-based export option over the webplayer. Right now, though, I don’t see enough of an advantage over the webplayer in Flash alone.
I was saving for my Flash basic license but now i think it is waste of money ,Maybe learning Action Script is better because still when i look for job ,they require you to know Action Script even if the Job for C++/java/C# programmer and i was turning things down because i didn’t waste my time on ActioScript and the Flash thing is dead.
I think Flash is till alive ,because windows 8 is gonna support it for metro UI, so learning Flash is what i should do maybe I’ll finally stay at a job .
Flash is disabled in Metro mode and only works for “whitelisted” sites (big and reputable sites). The list is maintained by Microsoft.
I guess you’re right .
Wow a lot think it’s not good investment.
I think Unity in some point should give Flash basic license for free like what they did with ios and Android,to make know what they’re getting into.
Check out http://haxe.org/
Edit: I didn’t provide this as an alternative to the Flash plugin for Unity. It’s just another cool tool. Unity plugin is far easier to use to develop games with.
I think unity should give us more details on Flash support,and how people can take advantage of this ,and why should they get it.
Comparing to other platforms how Flash can stand between them.
Yeah it’ll be cheaper, but keep in mind that you’re buying a different product - one that suits Omniverse, but not necessarily one which suits other people.
To me, if I got the Flash plugin, it would be all about getting something I had already made in Unity to a wider audience. Statistics reported at GCAP a couple of years ago stated that as soon as your online app needs a pluguin to be installed 90% of your users turn away. As it is, while the Unity Web Player has a growing install base, at the moment it doesn’t even remotely compare to the near-ubiquitous install base of Flash on desktop machines.