Wow, this is quite an interesting development. I’m not entirely sure how I feel about it, though I suppose it’s good for UT. Should give another huge boost in users as Flash folks flood in.
Wow, this wasn’t completely unexpected but the speed of this move is mesmerizing . Flash users aside, current unity users will see dozens of web-publishing opportunities suddenly open to them (or at least a few more).
It’s most definitely a good thing! Please understand that this is not a replacement for the Unity Web Player, it’s simply another option to choose from based on a given project’s needs. My mind is still reeling from this news and I’ve known about this for a while now…
Forgive my lack of insight into the topic, but what is the Unity player better suited for versus the Flash Player? (and vice versa of course). This is definitely really cool news though!
Terrific news !!! Is there any chance that the actionscript native classes will be directly accessible from the Unity environment ? Will we be able to create and manage Flash interfaces directly from Unity3D ?
Sounds like a great addition, that is assuming it will be included with 3.x at no additional charge (at least for Pro users that is). Otherwise, if it’s going to add an additional cost, I’m afraid it probably won’t be something I’ll add.
The Flash player is going to be much more compatible since the Flash plugin installation rate is enormous and the number of Flash-only portals is pretty large too. The Unity player is (presumably) going to better at staying true to Unity on the desktop. The Unity developers are in complete control of that, so it could always have access to all features. Even if UT are able to implement most or all of the current features in the Flash player, that doesn’t necessarily mean that they’ll always be able to.
Performance and features are likely the reasons to go with the true Unity webplayer.
Compatible, widely usable yet not nearly as graphically advanced (deferred, full forward shadow rendering, umbra, movie textures and a whole host of other features likely will have to be sacrificed), yet pretty attractive for social networks and similar oriented “gaming pages” will likely be the reason to go there.
Seems like a very cool move if the performance can be up there. The potential for combining Unity games with Flash GUI’s alone (at least on the web through the player using actionscript snippets) is not to be sniffed at. Of course once tasted it’ll leave us all wanting more, i.e. flash gui’s outside of the flashplayer itself ;D but one step at a time.
Don’t think it would cannibalise the sale of flash.
Just take a look around how many people here ask about Flash before they ask about native Unity development. For some People Flash is still the way to go. So why not give them the ability to develop in an editor designed for 3D development and realtime art. At least that’s how I understood it.
I’d be interested how the scripting side of things would transfer over to Flash. Not that I’d currently wanted to develop in Flash but it’s still interesting since I never really liked AS anyway. AS3 just lost me entirely.