Over the past month or so I’ve been working on a procedural planet generator. It all works, but there’s a problem which is that if 2 chunks of different levels of detail are next to each other, their vertices don’t align on the edges. (because of the different vertice count)
My idea to fix this is to find the edge vertices of each chunk, and set/average those edge vertices to match the neighboring chunks edge.
I have got no clue how to do any of that, though. Can someone help me out? Thanks.
(note: I’m using meshes, not Unity Terrain)