Is there a way to get different materials on the same model? Like if I place 2 of the same skeleton models in my scene and want them to use 2 separate materials? Current when I change the mat on one it changes it on all instances.
Create a new material per object, if you have multiple materials set up for one object in your 3d modeling app then change the Material Size to 2 or more.
Oh, I see. If I have 1 skeleton archer model, and 8 different textures for that model, I can create 8 different materials each having a different texture assigned to it, then have each instance use a different material. Then I suppose I can prefab each one to a specific name and dynamically create that name prefab. Thanks!