Disable fog in shader built with shadergraph

I’ve been looking for a way to disable fog in a shader built with shadergraph for some time. But unless I am mistaken, there is no option to do this.
In a regular shader it usually suffices to remove for example #pragma multi_compile_fog

Could this feature perhaps be implemented by means of keywords or other options?

I have some sky objects I do not wish to be obscured by fog, while the rest of the terrain should be affected (different shaders).

I see that it is there for transparent, but not opaque. I agree, it would be nice to have for opaque.

Bump that.

In the meantime, is there perhaps a keyword one can put in the graph and in the material?

BUMP

I asked about this, and the answer was a little strange.

Any news in this?

Bumping that - Trying to make an unlit shader recieve no fog, but there’s nothing in shadergraph 14.0.4 that would hint at an option.

I’m raising it! Any news?