I’ve been looking for a way to disable fog in a shader built with shadergraph for some time. But unless I am mistaken, there is no option to do this.
In a regular shader it usually suffices to remove for example #pragma multi_compile_fog
Could this feature perhaps be implemented by means of keywords or other options?
I have some sky objects I do not wish to be obscured by fog, while the rest of the terrain should be affected (different shaders).