I looked through Unity input API but didn’t find an answer to this:
How do you display a string message of a user-set key?
example: I’ve created an Input.GetButton(“Reload”) in the input settings. Now I want a message which is displayed at certain points in the game. Debug.Log ("Press " +(*showMeTheButton*("Reload") + " to reload");
It must be somewhere in the input API as this is quite simple thing, maybe I’m just blind…
Really? I’m surprised, I thought it wouldn’t be so complicated thing to do. Well, I think I’ll try your suggestion as it seems like a solid solution. Thanks.