Hi there - I have successfully created Hololens holograms in Max, imported them into Unity, exported to VS and then into our HoloLens (not the emulator) - works 100%. On a windows 10 machine.
Now we are ramping up development and I am developing on a windows 7 machine - but when I try to Build, Unity states “You have to use Windows 8 or greater for this build”.
Why is this? Surely if I am using the Win 10 sdk it should not matter what machine/OS is doing the wrapping as long as the wrapped item has the correct code to interface with the HoloLens??
Am I missing something here?
thanks