Does anyone know how to make an animation system that uses Crossfade?

I want to make my weapon move when I walk but I want it to change animation as soon as it starts running, but the system I currently have waits for the animation to finish and then executes the other one. I also don’t want it to be a very abrupt change between animations

1 Answer

1

Go to your animator, click on your transition arrow, disable “has exit time”. Unity automatically crossfades between animations, which you can change in the animator window as well.