Hi, I have all of my player’s animation set up, and I have unchecked ‘Has Exit Time’, I’ve made the transition pretty much nothing, but the animation always seem to have a delay to them for some reason.
Is there a way to make an animation play EXACTLY when you tell it to, no delays or anything, just straight up switches to the animation?
Sorry if this sounds dumb, I don’t know much about Unity’s animation system. I’ve tried to steer away from it as much as possible in the past.
Cheers, Anthony.