Double-sided polygons possible?

I have an imported mesh of a bottle that has both and inside and an outside view. In the modeler program the surface is listed as “double-sided”.

In Unity, only the interior of the bottle object is visible. The exterior side polys are completely invisible and disappear. You can only look inside, but from the outside the bottle disappears!

Did I miss a setting? Did something import incorrectly?

Thanks for any help.

Prepare yourself bad news
that is not supported in unity…you will have to create the polys for the inside of the bottle.

It’s possible if you use a shader with “cull off” in it. There are about 5,000,000 topics on this subject with more details if you do a search. :slight_smile:

–Eric

I’ll search on “cull off” and shader.

Thanks!

I stand corrected
sorry for the mis information
:sweat_smile: