Draw on a texture

hi,

i’m trying to make a simple drawing app.

how can i draw on a texture ?

thanks

Texture.SetPixel / SetPixels

nice that works.

the point is i’d like to have more like a frame buffer object to be able to draw off screen and so on…

is there such an object (FBO) ?

SetPixels is the buffer-copy command. You draw to an array and SetPixels it whenever you’re done.

(FBO?)

There’s also Graphics.Blit, which I have no experience with but which does something similar.

FBO stands for frame buffer object.