changeable Color Orbit effect (selectable with color picker in unity inspector)
transparent color options
the “fill to next orbit” (to show a thicker area, much like how nasa displays red/goldylocks/blue zones). Look at the left of the example to see what i mean about filled instead of just a line with blank space between.
However, it also won’t do what you want, this generates solid circles – you need an inner and outer radius. It shouldn’t be too hard to modify to achieve that effect. Then you’re just applying materials to the generated mesh for transparency and color. I put the code for an Unlit Transparent Diffuse shader at the end of this post for you, that’ll let you colorize and adjust the transparency of the material.
To draw the single line representing the orbital path of the planet itself, you can use the built-in LineRenderer component. It doesn’t perform well. I use Fast Line Renderer and there is also Vectrosity for high-performance line-drawing.
This is correct, neither will fill an area. Both products looked pretty flexible to me. This is Fast Line Renderer drawing the sectors and an animated “marching ants” selection border on my galaxy map, and tactical-map ship movement lines and weapon range arcs.
Oh, and the solid green circles under the ships in the last two are generated meshes based on code from that link I posted.