First of all, I’ve read up on drawing lines using touch but haven’t found a specific solution yet.
I’m new to Unity and trying to create a scenario where player will touch a point A anywhere on the screen, drag finger to point B then release so that a straight line/rectangle with collider is drawn between the two points A and B.
Sort of how the Line tool of Illustrator works in this GIF. Point B should follow the finger as it drags while the point A is fixed and acts like pivot.
How would I do this?
Thanks.
Got it to work. Replaced MeshCollider with BoxCollider.
– 101itsmeYou need to describe clearly what you are looking for. Are you looking to create a continuous line? Post the entire script, and I'll take a look.
– robertbu