Perhaps I am tackling this the wrong way, but I want to have two rigid bodies be able to collide without applying force to each other (other than stopping).
I am applying velocity to the rb’s to control their movement. Problem is when two players collide with each other, one will push the other, especially if either player is idle.
Can’t use kinematic since then they won’t collide with the walls and such anymore. So basically I want two rigid bodies to be affected by collisions but not be able to be pushed around.