Edge Collider?

Hello… I just put an edge collider on my object and for some reason when the player goes on the object with the collider it just falls on its side… I’m unsure why. I tried putting a box collider under the line collider but that didn’t help… Just wondering if anyone knows what the issue is. Thanks.

Well… Why wouldn’t it? Falling over is perfectly normal physics behavior, particularly for something narrow. If you don’t want the object to move at all, make it kinematic or even static. If you want it to move via physics, but don’t want it to rotate (e.g. fall over) set it to fixed angle.