So when I use the “DrawDefaultInspector()” function in my OnInspectorGUI() of my custom editor (Material), I indeed get a bunch of public variables spat out onto my inspector but all I really want it to do is look EXACTLY the same as the default Material inspector. All I want to do is add a button to the bottom. Is this possible or am I just screwed into just attaching the button to my custom script on the object?
I also tried the “base.OnInspectorGUI()”, that just does the same thing as the above. Also used “EditorGUIUtility.LookLikeInspector()” in despair, but that just did what I thought and made the actual fields look inspectory.