I’m getting regular performance spikes in the editor from “DockArea.OnGUI()”. The attached image is from editor profiling in an empty scene. Its a fresh install with the latest patch. I had the same issue on an other workstation and it led to judder in VR (frame-rate dips below 60). Anybody know what the issue is here?
Do you have Maximize On Play checked, and have hidden all other windows when playing? That’s the Editor trying to redraw its GUI.
Yes, I have maximize on play checked. But I’m not even hitting play, this is just the editor in “idle mode”. When I build my project and close the editor my performance stutter is gone, but I just cant test in editor because of these mystery spikes.
Maybe I should file a bug or am I missing something?
