The Problem:
I have a project that will not detect my Quest during play mode nor will it show up in the Input Debugger. I have exhausted potential fixes that I know of. Does anyone know of another setting/issue that may be causing this problem?
Packages:
- Unity 2020.3.20
- Input System 1.0.2
- Oculus XR Plugin 1.10.0
- OpenXR Plugin 1.2.8
- XR Interaction Toolkit 1.0.0-pre.6
- XR Plugin Management 4.0.7
Project Configuration:
-
Android build target
-
Initialize XR on Startup checked
-
OpenXR plugin selected
-
Oculus Touch Controller Interaction Profile
-
Oculus Quest Support checked
-
Player Settings
-
All defaults for Vr template project
Notes:
- I can make a build and everything works fine.
- My quest does show up as a Run Device.
- My XR Rig does have all of the input actions assigned properly and I have the input action manager working.
- I took an empty Vr template project applied the same setup to it and it worked just fine.