Editor will not detect Oculus Quest via link cable.

The Problem:
I have a project that will not detect my Quest during play mode nor will it show up in the Input Debugger. I have exhausted potential fixes that I know of. Does anyone know of another setting/issue that may be causing this problem?

Packages:

  • Unity 2020.3.20
  • Input System 1.0.2
  • Oculus XR Plugin 1.10.0
  • OpenXR Plugin 1.2.8
  • XR Interaction Toolkit 1.0.0-pre.6
  • XR Plugin Management 4.0.7

Project Configuration:

  • Android build target

  • Initialize XR on Startup checked

  • OpenXR plugin selected

  • Oculus Touch Controller Interaction Profile

  • Oculus Quest Support checked

  • Player Settings

  • All defaults for Vr template project

Notes:

  • I can make a build and everything works fine.
  • My quest does show up as a Run Device.
  • My XR Rig does have all of the input actions assigned properly and I have the input action manager working.
  • I took an empty Vr template project applied the same setup to it and it worked just fine.
1 Like

Solution
After trying everything I could think of I switched the build target to Standalone and was able to get Unity to recognize my rift after a couple of attempts. I then switched back to the Android build target and the rift still worked so I tried the quest and it finally connected. I am still unsure of the cause.

Try to see if you have enabled oculus under XR Plugin Management. If not, please enable Oculus for whichever the platform you wanted to work.