Good night, well I think that I am with a problem, when I was using Unity 3.2 I think, if I create an object that emit particles to the Y-axis direction ( for example a torch ), when I move this touch in the game in the direction of X or Z-axis, the emitted particles continued to move only in the Y-axis direction, this way the fire was pretty realistic.
Now with the new Unity 3.5, the ellipsoid particle emitter became a legacy resource, so I thought to start to use the new Particle System. The problem is when I move the emitter with this particle system, the emitted particles move together, so now my cool torch is like a fireline. I tried to change some parameters of the emitter but nothing worked, any idea ? Thanks