I am spawning tiles for an infinite runner game but at a certain distance they need to stop spawning, what are some options for how to get the tiles to stop spawning?
using UnityEngine;
using System.Collections;
public class TileManager : MonoBehaviour {
public GameObject[] tilePrefabs;
private Transform playerTransform;
private float spawnZ = 0.0f;
private float TileLength = 24.62f;
private int amnTilesOnScreen = 10;
// Use this for initialization
private void Start () {
playerTransform = GameObject.FindGameObjectWithTag ("Player").transform;
for (int i = 0; i < amnTilesOnScreen; i++) {
SpawnTile ();
}
}
// Update is called once per frame
private void Update () {
if (playerTransform.position.z > (spawnZ - amnTilesOnScreen * TileLength)) {
SpawnTile ();
}
}
private void SpawnTile(int prefabIndex = -1)
{
GameObject go;
go = Instantiate (tilePrefabs [0]) as GameObject;
go.transform.SetParent (transform);
go.transform.position = Vector3.forward * spawnZ;
spawnZ += TileLength;
}
}