Enterable car using Firstperson

[I’m slightly new to unity]

I’m trying to make a game with a first person that can enter a car. I’m using this script:

var car : Transform;
var player : Transform;
var exitPoint : Transform;
var doorTriggerLeft : Transform;
var PlayerCamera : Camera;
var CarCamera : Camera;
var isPlayerVisible : boolean;
 
 
function Update(){
    if (Input.GetButtonUp("Action") isPlayerVisible){
        // make player invisible and still standing
        player.gameObject.SetActiveRecursively(false);
        player.gameObject.active = false;
        // parent player to Exit Point
        player.parent = exitPoint.transform;
        player.transform.localPosition = Vector3(-1.5,0,0);
        // parent PlayerParent to car
        exitPoint.parent = car.transform;
        exitPoint.transform.localPosition = Vector3(-0.5,0,0);
        // Enable Car as controllabe object
        GameObject.Find("car").GetComponent("DrivingScript").enabled=true;
        PlayerCamera.enabled = false;
        CarCamera.enabled = true;
        }
        else
        {
    if (Input.GetKeyUp("r")){
        // make character visible again
        player.gameObject.SetActiveRecursively(true);
        player.gameObject.active = true;
        // unparent player from everything
        player.transform.parent = null;
        // parent Exit Point to door Trigger
        exitPoint.parent = doorTriggerLeft.transform;
        // disable car as controllable
        GameObject.Find("car").GetComponent("DrivingScript").enabled=false;
        PlayerCamera.enabled = true;
        CarCamera.enabled = false;
 
        }   
    }
}
 
function OnTriggerEnter(Player : Collider) {
    isPlayerVisible = true;
    }
 
function OnTriggerExit(Player : Collider) {
    isPlayerVisible  = false;
    }

I’ve assigned all the options to the transformers and cameras.
Ok , so there’s two problems when I assign “E” to my action button in inputs , the “E” just seems to disappear , any way to stop this?
Secondly, is there an easier script I could use to make a vehicle which I could enter and exit?

Thanks,
Hawx

Any help?

this is a script i have made, using some documentation. I am a beginer too, but i hope it will help :

//Enter Exit Car Script By Udiah Nila - [email]hmlanila@yahoo.com[/email]
var Car : Transform;
var Player : Transform;
var DoorTrigger : Transform;
var ExitPoint : Transform;
var PlayerCamera : Camera;
var CarCamera : Camera;
private var IsPlayerInTrigger : boolean;
private var IsPlayerInCar : boolean = false;
var BackWheelLeft : WheelCollider;
var BackWheelRight : WheelCollider;
//This two functions will sense when the player is in the door trigger area
//Aceste doua functii vor simti cand playerul este in zona masinii
function OnTriggerEnter(Player : Collider) {
    IsPlayerInTrigger = true;
    print("PlayerEnteredTrigger");
}
 
function OnTriggerExit(Player : Collider) {
    IsPlayerInTrigger = false;
    print("PlayerExitedTrigger");

}

function Update () {
// Here will tell them what to do
// Aici le spunem ce sa faca
// If we press the desired key and the player is in the trigger area
// Daca apasam tasta dorita si playerul este in zona masnii
if (Input.GetKeyDown("f")){ 
if (IsPlayerInTrigger  !IsPlayerInCar) {
print("Player Is In Trigger, Will Enter VEHICLE");
// We will DEACTIVATE, atention, not DISABLE the player
// Vom DEZACTIVA, atentie, DEZACTIVA, nu DEZABILITA playerul
Player.parent = ExitPoint.transform;
Player.transform.localPosition = Vector3(0,0,0);
Player.transform.localRotation = Quaternion.identity;
Player.active = false;
PlayerCamera.GetComponent(AudioListener).enabled = false;
PlayerCamera.enabled = false;
CarCamera.enabled = true;
Car.GetComponent(AlinCAR).enabled = true;
Car.GetComponent(AudioSource).enabled = true;
CarCamera.GetComponent(AudioListener).enabled = true;
IsPlayerInCarTrue();
BackWheelLeft.brakeTorque = 0;
BackWheelRight.brakeTorque = 0;
IsPlayerInTrigger = false;

}
if (IsPlayerInCar) {
print("Player Will Exit Car NOW!");
BackWheelLeft.brakeTorque = 10000;
BackWheelRight.brakeTorque = 10000;
Player.active = true;
PlayerCamera.GetComponent(AudioListener).enabled = true;
Player.transform.parent = null;
Player.transform.localRotation = Quaternion.identity;

Car.GetComponent(AlinCAR).enabled = false;
Car.GetComponent(AudioSource).enabled = false;
PlayerCamera.enabled = true;
CarCamera.enabled = false;
CarCamera.GetComponent(AudioListener).enabled = false;
IsPlayerInCarFalse();

}
}
}

function IsPlayerInCarFalse() {
yield WaitForSeconds(0.5);
IsPlayerInCar = false;
}
function IsPlayerInCarTrue() {
yield WaitForSeconds(0.5);
IsPlayerInCar = true;
}

You will just have to set the script up and it will work nice.