I have error on this script. Help
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ItemDatabase : MonoBehaviour {
public List InventoryDat = new List ();
void FixedUpdate()
{
foreach (Item i in InventoryDat) {
{
i.itemAmount = PlayerPrefs.GetInt (i.itemName);
}
if (i.itemAmount > 0) {
i.itemSlot.SetActive (true);
} else
i.itemSlot.SetActive (false);
}
if(i.itemAmount != PlayerPrefs.GetInt(i.itemName))
{
PlayerPrefs.SetInt(i.itemName, i.itemAmount);
print ("Saved:" + i.itemName);
}
}
}
It worked! Thank you so much, i knew it had to be something like that.
– A1ec