I have the error code and I have no clue why I have the error message

I have the error code of: Error CS0103 The name ‘i’ does not exist in the current context
In the line of code: starsImages_.sprite = starsSprites*;_
In my code of:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelSelection : MonoBehaviour
_
{_
public bool isUnlocked = false;
public Image lockImage;
public Image[ ] starsImages;
public Sprite[ ] starsSprites;
private void Update()
_
{_
UpdateLevelButton();
UnlockLevel();
_
}_
private void UnlockLevel()
_
{_
int previousLvIndex = int.Parse(gameObject.name) - 1;
if (PlayerPrefs.GetInt(“Lv” + previousLvIndex) > 0)
_
{_
isUnlocked = true;
_
}_
_
}_
private void UpdateLevelButton()
_
{_
if (isUnlocked)
_
{_
lockImage.gameObject.SetActive(false);
for(int i = 0; i < starsImages.Length; i++)
_
{_
_starsImages.gameObject.SetActive(true);
}
for (int i = 0; i < PlayerPrefs.GetInt(“Lv” + gameObject.name); i++);
{
starsImages.sprite = starsSprites;
}
}
else
{
lockImage.gameObject.SetActive(true);
for (int i = 0; i < starsImages.Length; i++)
{_

_starsImages.gameObject.SetActive(false);
}
}
}
}*

and I have no clue why I have the error message because I have been following a tutorial of the same version and I have no clue how to fix it or what’s wrong because I have gone through several times to make sure I did everything perfect and have no misspells or misplaces._

You may think you have gone through the tutorial and verified that your code is correct, but you missed a couple of things.

You have a semicolon on the end of your for loop that should not be there:

for (int i = 0; i < PlayerPrefs.GetInt("Lv" + gameObject.name); i++)[B];[/B]

And the line in the for loop does not make sense:

starsImages.sprite = starsSprites;

starsImages is an array of Sprites, it itself is not a Sprite. You need to access a specific element of the array:

starsImages[i].sprite = starsSprites;

Everything except this semicolon at the end of this line:

for (int i = 0; i < PlayerPrefs.GetInt("Lv" + gameObject.name); i++);