Error not enough storage space to install required resources

im 48 hours still counting trying to make a android build. getting Error: Not Enough Storagr space to instal required resouces. i gave 100gb space phone is empty no others apk installed is hard reseted, i tried in other phones still getting this. tried everthing i found here nothing, tried apk+obb, tried a solo apk, tried manual obb +apk, tried using cursor to resolve this and nothing too.. i spent 8 months making a game. PC build works fine but android never.

Unity 6.2 is not supported. Try the latest patch of it, or switch to 6.3.

what u mean with 6.2 is not supported ? if i switch will continue same error ?

It will not receive any updates. So a bug fix will not be provided.

When you switch to the newer version, you will have a chance that error will be fixed…. You can try to find this issue on the issue tracker to find out the fixed version.

i searched out and noticed a lot of people have same problem, its not depend of unity version, somebody with 2020x version got same error… so if i change the unity version probably i will get more errors than that.

What is the size of your APK or APK+OBB? Have you tried to use AAB?

obb sometimes hit 3gb or 2.5gb. apk 27 up to 74mb. didint tried use AAB

. in the print screen have the options i tried, erros continue. tried change armv7, lz4 to default, nothing changes.


APK AND OBB Size. please i have to launch this game as fast i can, im stuck on this step for about 3 days without sucess. i spent 1 year making this game.

How are you going to distribute your game? In case of Google Play you must use AAB, and existing size limits for AAB are these.
It’s hard to say what is wrong in your case, in theory you should be able to sideload quite large APK/OBB to the Android device (APK can be up to 4Gb, also there can be 1 or 2 OBB files 4Gb each), but there can be some device specific problems.
Which device are you using and have you tried to use different devices?
Can you also try to export the project without using “Split App Binary” option and then check the total size of the unityLibrary/src/main/assets folder?

i will distribute in google play, but first i need to check if games run on teste devices. im trying with moto g05 and redmi A3X. redmi 24044rn32l same erros on two phone i think is not the phone

A dialog about not enough storage for resources is shown when resources extraction fails, however, it does not actually do any analysis, the message is hardcoded for the most likely case. It may be misleading in some cases.
Lack of permissions to write files to disk would lead to such error as well.

If you are going to distribute such a big game via Google Play you have to think about how you will organize assets. When using OBB it is possible to have 1 extension file up to 4GB. But this is not supported by Google Play anymore. You need somehow split your assets to asset packs and these packs must be less than 1.5 Gb.
Other than that it’s hard to say why you can’t install your game on the devices without having access to your project or at least to your APK file.