Error when building Android in Unity 2022.3: Failed to update Android SDK package list

I’m experiencing an issue while trying to build my project for Android in Unity 2022.3.32f on Windows 11.

error messages:

Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
Error: Could not find or load main class com.android.sdklib.tool.sdkmanager.SdkManagerCli
Caused by: java.lang.ClassNotFoundException: com.android.sdklib.tool.sdkmanager.SdkManagerCli

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
CommandInvokationFailure: Failed to update Android SDK package list.
C:\Program Files\Unity\Hub\Editor\2022.3.32f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmdline-tools\6.0\bin\sdkmanager.bat --list

Environment Variables:
SHIM_MCCOMPAT = 0x810000001
PROCESSOR_ARCHITECTURE = AMD64
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.32f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = H
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = H
DEBUG_ENV_VAR = UnityHub
LOGONSERVER = \\H
AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV
NVIDIAWHITELISTED = 0x01
APPDATA = C:\Users\Rouh\AppData\Roaming
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
CUDA_CACHE_MAXSIZE = 268435456
ProgramW6432 = C:\Program Files
OS = Windows_NT
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 154 Stepping 3, GenuineIntel
HOMEPATH = \Users\Rouh
FPS_BROWSER_USER_PROFILE_STRING = Default
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
EFC_7516 = 1
PROCESSOR_LEVEL = 6
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
CommonProgramFiles = C:\Program Files\Common Files
ZES_ENABLE_SYSMAN = 1
PUBLIC = C:\Users\Public
USERDOMAIN_ROAMINGPROFILE = H
TEMP = C:\Users\Rouh\AppData\Local\Temp
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
VRAY_FOR_3DSMAX2024_PLUGINS = C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024/bin/plugins
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
VRAY_FOR_3DSMAX2024_MAIN = C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024/bin
USERNAME = Rouh
OneDrive = C:\Users\Rouh\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL
NUMBER_OF_PROCESSORS = 12
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
VRAY_SEND_FEEDBACK = 1
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
ComSpec = C:\Windows\system32\cmd.exe
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
PROCESSOR_REVISION = 9a03
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_15968_ZCTLWJQMBOAGHRFI
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
TMP = C:\Users\Rouh\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
OneDriveConsumer = C:\Users\Rouh\OneDrive
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
VRAY_MDL_PATH_3DSMAX2024 = C:\Program Files\Chaos Group\V-Ray\3ds Max 2024\mdl
ALLUSERSPROFILE = C:\ProgramData
Path = C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files\dotnet\;C:\Program Files\nodejs\;C:\Users\Rouh\AppData\Local\Microsoft\WindowsApps;C:\Users\Rouh\.dotnet\tools;C:\Users\Rouh\AppData\Local\Programs\Microsoft VS Code\bin;C:\Program Files (x86)\Nmap;C:\Windows\Nmap;C:\Users\Rouh\AppData\Roaming\npm
ProgramFiles = C:\Program Files
ADSK_3DSMAX_x64_2024 = C:\Program Files\Autodesk\3ds Max 2024\
LOCALAPPDATA = C:\Users\Rouh\AppData\Local
USERPROFILE = C:\Users\Rouh
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3


stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
Error: Could not find or load main class com.android.sdklib.tool.sdkmanager.SdkManagerCli
Caused by: java.lang.ClassNotFoundException: com.android.sdklib.tool.sdkmanager.SdkManagerCli
]
stdout[

]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, System.Boolean updateCommand, System.String errorMsg, System.String toolsDir, System.String[] warningsToIgnore) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.AndroidSDKTools.ListComponentsVersions () (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.SDKManager.UpdatePackagesList () (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.SDKManager.HighestVersionInstalled (UnityEditor.Android.SDKManager+Component tool) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKToolsDetector.GetVersion () (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector detector) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <97a081096c004f46915413c5b9102bc4>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

I downloaded all the necessary packages for Android

How do I solve this problem?

1 Like

Same here