Hello everyone.
I have seen that Unity has upgraded to Opengl 4 and was wondering if anyone had or knew of a tessellation shader for Opengl, because all i find is posts from 2012 and direct X tessellation. So please can anyone send me a link or help me out?
DirectX tessellation works on Linux, but not the editor, because editor keeps using old opengl backend because of some graphical glitches
Thanks for the reply. But how does one add the directX tesselation?
You should be able to find tessellation shaders on the asset store, just open it up from the window menu and search for “tessellation”.
Note that (as @AurimasBlazulionis has already pointed out,) the editor still uses OpenGL 2.1, so you won’t actually see any tessellation in the editor itself, but should be able to see it in the actual build.
Yes i figured that. Thank you guys allot for the help!
The actual shader code is not for DX11 specifically, but rather for multiple platforms which gets converted into appropriate code
Ohh that is awesome! Thanks a lot guys! And i love the community here, This was my first post:)