I’m working with the official facebook sdk and example scene for unity and am sending app requests using : FB.AppRequest() which returns a list of friends to send invites to.
However no matter what I try, I only get a list of friends associated with the app and cannot see any other friends who haven’t played the app.
I have even tried setting the ‘app_non_user’ filter, but this makes no difference.
I have read on the Invitable_Friends api, but am not sure how this would be implemented in the unity sdk.
Any advice would be much appreciated.
Thanks