I’m working with the official facebook sdk and example scene for unity and am sending app requests using : FB.AppRequest() which returns a list of friends to send invites to.
However no matter what I try, I only get a list of friends associated with the app and cannot see any other friends who haven’t played the app.
I have even tried setting the ‘app_non_user’ filter, but this makes no difference.
I have read on the Invitable_Friends api, but am not sure how this would be implemented in the unity sdk.
Hi,
I know that Facebook now returns only the friends using the app when requesting /friends in the API, but with invites this is working well.
I heard that if your app is working on Facebook Web, you can access all friends.
My feelings about Facebook official plugin is that Facebook is not very interested in updating it. The last stable version is from August and the last beta is from October(And the October beta version embed sdks from august…)