Falling Leaves from Trees

I’ve seen many videos and games where leaves slowly fall from trees.
My question is… How is this done?

Is this done in Unity or is it an animated part of the tree model itself?
If it is, what’s the basics of doing this (I use 3DS Max)

It’s done with the engine particle system.
All you need is a graphic of leaf with alpha channel.

I’ve tried that, and added it to my tree prefab and put it on the terrain. What I noticed is the particles did not render.
Any ideas?

Probably use another particle shader? Unity has a few (you might need to import them thought).

This is the correct way to do it. I don’t know why you would have any difficulties with that…use the Particles (additive) shader.

Thank you very much!