Fishnet + Edgegap + Webgl

Hello guys, I have been started working on a multiplayer game using Fishnet for WebGL and for server am using Edge gap.

The issue is while connected with pc build its working fine but if I connect with WebGL build it always shows web socket error with WSS enabled. The whole setup is in a right way but I cannot find where i did a mistake.

Can you guys please help me to solve this?

Hi karthickb,

It’s likely because you have WSS enabled. Check out our full video tutorial. Around 4m50s, you have to remove the option for the plugin to work for WebGL specifically: